System

System

Mojo trait 🡭

System

Trait for systems in the scheduler.

Aliases

  • __del__is_trivial = : A flag (often compiler generated) to indicate whether the implementation of __del__ is trivial. The implementation of __del__ is considered to be trivial if:
  • The struct has a compiler-generated trivial destructor and all its fields have a trivial __del__ method.

In practice, it means that the __del__ can be considered as no-op.

  • __copyinit__is_trivial = : A flag (often compiler generated) to indicate whether the implementation of __copyinit__ is trivial. The implementation of __copyinit__ is considered to be trivial if:
  • The struct has a compiler-generated trivial __copyinit__ and all its fields have a trivial __copyinit__ method.

In practice, it means the value can be copied by copying the bits from one location to another without side effects.

  • __moveinit__is_trivial = : A flag (often compiler generated) to indicate whether the implementation of __moveinit__ is trivial. The implementation of __moveinit__ is considered to be trivial if:
  • The struct has a compiler-generated __moveinit__ and all its fields have a trivial __moveinit__ method.

In practice, it means the value can be moved by moving the bits from one location to another without side effects.

Implemented traits

AnyType, Copyable, Movable, UnknownDestructibility

Methods

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__copyinit__

@staticmethod
fn __copyinit__(out self: _Self, existing: _Self, /)

Create a new instance of the value by copying an existing one. Args:

  • existing (_Self): The value to copy.
  • self (_Self)

Returns:

_Self

__moveinit__

@staticmethod
fn __moveinit__(out self: _Self, var existing: _Self, /)

Create a new instance of the value by moving the value of another. Args:

  • existing (_Self): The value to move.
  • self (_Self)

Returns:

_Self

initialize

fn initialize(mut self: _Self, mut world: World[component_types])

Initializes the system with the given world. Args:

  • self (_Self)
  • world (World): The world to use for initialization.

Raises:

update

fn update(mut self: _Self, mut world: World[component_types])

Updates the system with the given world. Args:

  • self (_Self)
  • world (World): The world to use for the update.

Raises:

finalize

fn finalize(mut self: _Self, mut world: World[component_types])

Finalizes the system with the given world. Args:

  • self (_Self)
  • world (World): The world to use for the finalization.

Raises:

copy

fn copy(self: _Self) -> _Self

Explicitly construct a copy of self. Args:

  • self (_Self)

Returns:

_Self: A copy of this value.